![]() They focused on one platform and decided not to invest in online play so that they could create more compelling single-player options, which they absolutely did. Soul Calibur III was absolutely fantastic in some aspects and had the nearly realized potential to be fantastic in others, but was too ambitious for its time. What do you all think? Has there ever been a concrete reason given for why Namco seems so dedicated to burying the Soul series? Do you miss it now that it's gone? It just really bums me out to see my all-time favorite 3D fighter franchise treated so badly, seeming to just bleed out and die with a whimper while Tekken, Street Fighter and Guilty Gear all seem to be thriving. And the franchise was the first in the fighting sphere to make crossover guest characters a big thing, even before Smash and Mortal Kombat ran with the idea. Soul always had one of the most interesting sets of core mechanics in the 3D fighting sphere, and VI really pulled out all the stops in making every character feel extremely unique, even the ones with similar "backbones" like Kilik/Seong Mina or Xianghua/Hwang. ![]() Was it always just that Namco liked Tekken more? Did Harada pull rank and get the publishing arm to put all its weight behind his games while Project Soul had to languish with scraps? Or was the series' slow descent into weird sex pandering an sign that its prominence in the fighting game sphere would dwindle to next to nothing? This got me thinking: why has Namco been so dedicated to killing SC for the past ten or so years? It feels like every single game in the series after 3 has been meddled with, budget-slashed, forced to release unfinished, or some combination of the above. "The legend will never die" is plastered just about everywhere in-game, yet now that the last season pass is over there seems to be no sign that the series has any intention of ever coming back. It's great to see Hwang back as a full character after a four-game absence, but the whole game feels like the developers saying farewell to the franchise. Even though they rebooted the franchise's story, the new version of the main storyline barely changes at all, seeming to just peter out before anything meaningful happens. It doesn't have an intro cutscene, instead opening with a two-minute retrospective of the entire series up to this point. Hwang can also be purchased individually for $5.99, if you prefer.I've been playing Soul Calibur VI lately, and the game feels.oddly funereal. The pass will run you $33.99 USD, and will include all four of the aforementioned Season 2 characters, as well as several customization item packs and additional music. If you're looking to play as Hwang in Soul Calibur 6 when he launches on December 2, you can do so by picking up Season Pass 2. Here in Season 2, fans gained access to Hilde, Samurai Shodown's own Haohmaru, Setsuka, and finally Hwang. The first season of characters brought Tira, guest fighter 2B, Amy, and Cassandra into the fold. Soul Calibur 6 has seen eight DLC characters join the game since its initial launch back in 2018. In addition to this, the blog also clearly states that "Hwang will be the last DLC character of SOULCALIBUR VI." "Fast, agile, precise, he defeats his enemies in style with combos of kicks and swirling sword attacks." "Hwang the Korean swordsman will make his return into the fight in SOULCALIBUR VI starting December 2 after his last official appearance in 2005’s SOULCALIBUR III," Bandai Namco wrote. ![]() The official Bandai Namco website released a quick blog post telling of Hwang's return. Hwang is not only the final character in Season Pass 2, but he acts as the last DLC character for Soul Calibur 6. ![]() Bandai Namco followed up this morning with an interesting bit of information, however. With the big reveal came a gameplay trailer that showcased several new moves and techniques for the legacy fighter.
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